About Detail

I've always noticed the small things.
These details aren't accidents. They're decisions. Careful, intentional decisions made by people who care deeply about craft.
You might say that not everyone is going to notice these, but I truly believe that small details add up and make the experience feel more polished. Even if they go unnoticed.
What This Is
Detail is a collection of these moments. It's a study resource. A place to learn why great design feels great, not just what it looks like.
I will also add some Editor's Notes to explain why I think it's a great detail, and probablly, some helpful tips to help you create it.
Why This Matters Now
We're living in a strange moment for design.
AI can generate a functional interface in seconds. Factories can manufacture products cheaply at massive scale. The barrier to creating something that works has never been lower.
But there's a difference between something that works and something that feels right.
That difference lives entirely in the details.
AI doesn't know that a 200ms animation feels more natural than a 300ms one. It can't feel when a button's resistance is just right. It can't sense the difference between a surface that feels premium and one that feels cheap.
Humans can.
In a world of scarcity, we treasure tools.
In a world of abundance, we treasure taste.
— Anu Atluru, Taste is Eating Silicon Valley
And as more of the world becomes automated and commoditized, I believe the people who understand these details—who can feel them, create them, and explain them—will be the ones building products people actually love.
Detail is my attempt to help you become one of those people.
A Note on Curation
Not every detail makes it here.
I'm trying to showcase the best—the details that teach something valuable, that demonstrate exceptional craft, that make you see design differently.
What matters isn't fame. It's craft.
If a detail demonstrates intentional, thoughtful design—if it makes you stop and think "someone really cared about this"—it belongs here.
About the Author
I'm Rene Wang, a design engineer at LobeHub.
I built some side projects including apps and websites. Explore them at ygeeker.com.
One Last Thing
Design isn't about the big gestures.
Details are what separate products that work from products that feel right.
They're what separate good design from great design.
And they're what this site is about.
Let's study craft together.
Want to contribute? Notice a detail worth sharing? Submit it here.
P.S. I put some useful features in the dynamic island on the top left of the page. Go check it out.
P.P.S. I'm still working on the site, so there might be some bugs. If you find any, please let me know.